The machine needs RF energy to work and has an internal energy storage for 1000 RF. As energy source you can use the Redstone Engine, the Stirling Engine or the Combustion Engine from BuildCraft. With a right-click on the machine you open the GUI, which is shown in the picture. The two fields on the bottom are the players inventory. The third field above is the inventory of the Chemical Synthesizer, in this you must place all elements and chemical compounds you need for the specific synthesis. But you can also place more material which do not need now.Īt the top of the GUI are three different fields. In the left slot you must place your Chemist's Journal with the selected compound you will synthesis. The field in the middle shows the compounds the machine needs to process the synthesis. In this field you must not place anything. In the right slot is the product of the synthesis. If you take the product out of this socket, then the required compounds are automatically removed from the inventory of the machine (not the inventory of the player) till not more enough materials are available for the synthesis.Minechem v5.0.5 for Minecraft 1.7.10 is officially released. This release marks a feature freeze for Minechem v5. Update blacklist/synth examples - jakimfettįix the default synth/decomp blacklist - jakimfettįixes SMP Decomposer dump fluid bug - hilburnĪdds NEI support for the bucket recipes - way2muchnoiseĮxpands size of inv for decomp and synth - way2muchnoiseĪdd donation info to OpenBlocks DonationStation - hilburn Improves sided behaviour of Fusion Multiblock - hilburn If you'd like to support the continued development of Minechem v6, please consider making a pledge on Patreon.įix import of IEnergyReceiver - jakimfettĪdd localization for recreational effect config - jakimfettĪdd recreational effects toggle - jakimfettįix config localization failz - jakimfett I will continue doing bugfixes (should any be reported), but I will not be adding any new features. Minechem v5.0.5 for Minecraft 1.7.10 is officially released. There was a bit of an issue with RC5, I'm removing it and putting up an RC6. If no major bugs get reported in the next few days (please report all bugs on the issue tracker!), we'll stick a fork in it and call it "done!". Stops "solid" chemical blocks from flowing down - hilburn Moves potion effects to dynamic registry - way2muchnoiseĪdds MT stuff for molecule effects - way2muchnoise Makes dusts not override their ingots - way2muchnoise Prevent empty tubes being used in fusion chamber - hilburnĪdds config for NEI support - way2muchnoiseĪpplys fix for fusion to fission - way2muchnoiseįixes fisson in a better way - way2muchnoiseįixes the decomposer bug with superRecipes - way2muchnoiseĬhanges water bottle recipe, #517 - way2muchnoiseįixes diamond block synt recipe - way2muchnoise Reverted breaking the synth output - hilburnĬoverts book stuff to super recipe - hilburn This release candidate has a bunch of little bugfixes, some tweaks, and a bunch of holiday cheer! Minechem v5.0.5, release candidate 5įix for PoS railcraft heat block - hilburnĪdd scala library to gradle build file - jakimfett Removing RC5 due to a decomp bug, use RC6 Moves the FuelHandler to MapKey - hilburnįixes Negative power % in synth gui - hilburn Refactor whitespace/formatting - jakimfett Remove unused bioReactor sound - jakimfett Remove header, fix formatting - jakimfett If you like the mod, and want to contribute, please support it via the Minechem Patreon page.įrankly I'm not sure how ANY decomp recipes generated - hilburnįix transposition of arguments for chemical potion effects - izak0002 As always, make backups, but this version should be safe for use in any and all production servers.
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